Independent studio · Two developers · Founded 2026

Different games. Same standards.

We are two developers from the serious and training game industry. Periapsis Works is our studio for the games we make for fun: passion projects, in whatever genre fits the idea. We also take on serious games and partner projects.

PERIAPSIS q = a(1−e) APOAPSIS FIG. 1 — e = 0.56
Periapsis (n.) — the point of an orbit closest to the body it circles. It is also where an orbiting object moves fastest.
KESSLER: Orbital Incremental key art: satellites exploding in a debris ring above the Earth

New game · Coming November 6, 2026

KESSLER: Orbital Incremental

1983: a killer satellite is put into orbit, then forgotten. 2041: it wakes up, and everything circling the Earth becomes a target. One shot, a cloud of debris, a chain reaction.

Genre
Incremental · Pixel art
Platform
Windows · Steam
Playtime
3–4 hours, real ending

Studio

Small team.
Large orbits.

Periapsis Works is two developers from the serious and training game industry.

Our day jobs taught us to work to a brief, plan a production, hit milestones and ship something finished. This studio is where we do it for ourselves: small projects we care about, made with the same standards and little overhead.

There is no house genre here. An incremental game today, something completely different next time. What stays the same is the craft: a clear idea of what each game is about, careful design, solid code and polish.

Team
Two developers
Background
Serious & training games
Publishing
Self-published

Work with us

Open to
proposals

Besides our own games, we take on projects for studios, companies and institutions. If it involves making something playable, we are happy to talk about it.

  • Serious games

    Games for training, education, awareness and communication. We turn a subject into mechanics people actually want to play, and keep the message accurate.

  • Co-development

    Extra hands on an existing production: game design, gameplay programming, tools, pixel art, porting and polish, fitted into your pipeline.

  • Prototypes & commissions

    Playable prototypes, pitches, interactive installations and small games made to order. Bring an idea, a brief or just a question.

Contact

Get in touch

Projects, partnerships, press and players: one address, read by a human.

contact [at] periapsisworks.com

Journalists and creators can request a Steam key by email. Logos, screenshots and the trailer are in the press section.